Krillion Questions: Every Prompt Type & Category Explained
Last updated: 2026-10-18
Every **Krillion** dive is built from seven **questions** — the game calls them prompts — and everything about your score flows from how well you read them. Each prompt is a simple naming task with a constraint (“name a red fruit,” “name a chess piece”), drawn from one of eight categories, with 25 seconds to type the single rarest correct answer you can think of. Understand the question system and you understand where points hide.
This is an independent companion site, not the official game. The official Daily Dive at krillion.io is authoritative for prompts, categories, and scoring; we exist to help you play it better. This page breaks down how Krillion questions work: the eight categories, how prompts are chosen and rotated, what makes a prompt easy or brutal, and exactly how to train each category — including our category packs, which let you drill seven prompts from a single topic.
New to the game? Read how to play Krillion first for the full rules, then come back: the question system below is where strategy lives.
| Prompts per dive | 7 — same set for every player that day |
| Categories | 8: geography, food, movies, sports, music, science, animals, history |
| Time per prompt | 25 seconds, one answer, no do-overs |
| Prompt style | Naming tasks with a constraint |
| Train by category | Category packs drill 7 prompts per topic |
What a Krillion question looks like
One naming task, one constraint, 25 seconds — the anatomy of a prompt.
A Krillion prompt is deliberately plain: “name a country in South America,” “name a Tom Hanks movie,” “name a flightless bird.” No tricks, no wordplay, no multiple choice. The constraint narrows the answer space just enough that everyone can think of something — and the scoring does the rest. The obvious answers flood Plankton; the rare-but-correct ones sink to Deep Cut and One in a Krillion.
Notice what the format rewards. It is not speed — there is no bonus for answering in three seconds. It is not obscurity for its own sake — a wrong answer scores zero no matter how exotic. What wins is calibrated rarity: the most uncommon answer you are certain is correct and can spell. Every prompt is a small bet on what other players will not think of, placed under a 25-second clock.
The eight categories
Geography, food, movies, sports, music, science, animals, history — what each one tests.
Krillion's prompts rotate across eight categories, and a single dive usually mixes five to seven of them — so specialists get dragged outside their comfort zone daily. Each category has its own rarity personality: geography rewards specific-but-not-famous places; food punishes vague answers and rewards exact dish names; movies splits between blockbusters (crowded) and deep-cut filmographies (gold).
The full eight: **geography** (countries, cities, landmarks, rivers), **food** (dishes, ingredients, cuisines), **movies** (films, actors, directors), **sports** (athletes, teams, events), **music** (artists, songs, instruments), **science** (elements, animals' Latin names, discoveries), **animals** (species, breeds), and **history** (figures, events, eras). Knowing your weak two or three is the fastest diagnostic in the game — most players lose 100+ points a week to the same neglected categories.
| Category | What prompts ask for | Rarity tip |
|---|---|---|
| Geography | Countries, cities, rivers, landmarks | Second-tier cities beat capitals |
| Food | Dishes, ingredients, cuisines | Exact dish names beat generic foods |
| Movies | Films, actors, directors | Filmographies beat blockbusters |
| Sports | Athletes, teams, events | Retired stars beat current ones |
| Music | Artists, songs, instruments | B-sides and session players win |
| Science | Elements, species, discoveries | Latin names are often rarer |
| Animals | Species, breeds | Specific breeds beat “dog” |
| History | Figures, events, eras | Lesser-known figures beat the famous |
How prompts are chosen and rotated
New prompts daily, categories mixed — why you can't memorize the test.
Each dive's seven prompts are fresh — the game draws from a large prompt bank (ours tracks 302 and counting) and mixes categories so no two dives feel alike. You will never see the same seven prompts twice in a row, which means memorizing past dives helps only at the margins. What transfers is pattern sense: learning which kinds of answers tend to be rare in each category.
The rotation is also why category training beats prompt memorizing. A player who drills geography prompts in our category packs learns to think in specific places; a player who memorizes last week's geography answers learns seven facts. When a brand-new geography prompt appears tomorrow, only the first player has an edge.
What makes a prompt easy or brutal
Wide answer spaces are kind; narrow ones are traps — learn to spot the difference.
Not all prompts are created equal. A prompt like “name a fruit” has a huge answer space — hundreds of valid answers, so rarity is genuinely available if you think past apple and banana. A prompt like “name a US state beginning with M” has eight answers total, and every player knows all eight — here the tiers compress and even the rarest pick might only reach Schooler.
The brutal prompts are the narrow-but-deceptive ones: answer spaces that feel wide but aren't. “Name a Shakespeare play” sounds open until you realize 90% of players will type from the same five famous titles. Train yourself to estimate the answer space before you estimate your answer's rarity — if the space is small, take the safest correct answer and protect your floor; if it's wide, spend your 25 seconds hunting the edges.
Train each category with packs
Seven prompts per topic, on demand — the fastest way to fix a weak category.
The official game gives you one mixed dive a day, which is a slow way to fix a weak category. Our category packs flip that: seven prompts from a single category — geography only, food only, movies only — so you can drill your worst two categories in concentrated sessions. Twenty focused prompts in a weak category teaches more than a month of mixed dives.
Pair packs with the strategy guides for category-specific tactics: the two-second rule for beating first-instinct answers, the specificity ladder for climbing tiers, and the spelling drills that stop rejected answers from zeroing your best thinking.
Frequently Asked Questions
How many questions are in a Krillion dive?
Seven prompts per dive — the game calls them prompts rather than questions. Every player worldwide gets the same seven each day, one per category-mix, with 25 seconds to answer each.
What are the 8 Krillion categories?
Geography, food, movies, sports, music, science, animals, and history. A single dive usually mixes five to seven of them, so you're tested outside your comfort zone daily.
Are Krillion questions the same every day?
No — each dive draws fresh prompts from a large bank and mixes the categories. You'll never see the same seven twice in a row, which is why training category patterns beats memorizing old prompts.
What does a Krillion prompt look like?
A simple naming task with a constraint: “name a red fruit,” “name a chess piece,” “name a country in South America.” No tricks or wordplay — the difficulty is entirely in picking a rare-but-correct answer under time pressure.
How can I practice specific Krillion categories?
Use our category packs — seven prompts from a single topic (geography, food, movies, etc.) on demand. It's the fastest way to fix a weak category, since the official daily dive only gives you one mixed set per day.
Do Krillion questions repeat?
Individual prompts can resurface over long time spans given the bank size, but never as the same seven-prompt set. Past answers are still worth studying in the answers archive — not for memorization, but for learning each category's rarity patterns.